October 12th, 2009
|12:28 pm - reposted from my Blogger Accnt|
What do you do when the University you spent some of your most formative years at gets a sim in SL? Not just one sim but 2! And to top that off is offering a huge Linden Cash prize for an Art and design Competition?
Why, you go check it out of course.
That is what i did when one of the arts groups I am in sent out a notice about the competition.
I landed in a sand box... good start... I looked around and recognised some of the half built buildings... there was the Physics Dept and there was the clock tower from one of the iconic buildings on campus... uh oh are these guys falling into the trap most institutions in SL fall into and think that rebuilding the RL campus in SL is the way to give functionality to their SL campus?
I spoke to the owner, JayJay Zifanwe, and over the next few days was drawn ever deeper into being involved in the project, he realised already that building RL buildings in SL was not the best way to utilise SL for a University where they aim to hold inworld classes for their students and take advantage of the other networking opportunities of this VR platform. I was drawn into this thanks, partly, to my Mentor habit of answering questions the newby wasn't aware they needed answering (and some of these people were pretty freshly minted in SL, less than 3 months old and building their Campus buildings in SL), questions of script loads, prim counts, land parceling... all the thousand and one details that make Estate Management such a complex job and not an easy job for a new resident.
JayJay had got some SL builders to help out with the non-RL stuff and the Art & Design Challenge had already attracted a few interesting names. I thought about entering one of my works, but then JayJay asked me to build a landing platform for the main sim, and shortly after that (after finding out what I had been doing in SL for the last 2 years) he asked me to co-host the Art & Design Competition... I said yes, and any chance at that 50,000L prize went out the window... but... I now had the opportunity to work alongside a team which was doing some extraordinary things and were attracting the attention of some highly skilled, intelligent and experienced SL residents.
The UWA builders had one RL advantage - they had built the campus already (at least in part) for a Google maps Competition, and it turns out one of them had written the package they were using to make the prims out of world. I watched as they completed a selection of the buildings for the Official opening on October 2. By this time I had met them in RL at the University.
On 2 October I was sitting in an office in the Physic Dept using a specky high end Mac to be inworld as SL hostess for the sim opening. Down the corridor in a lecture theatre JayJay and his Uni team were giving speeches that were being streamed into SL. Unfortunately there were the usual SL issues of lag - and most of the SL audience could not see the video or hear the speeches but, to their credit, all the SL audience stuck it out. I hadn't been able to see the video at home during the testing we did, so i wasn't too surprised it didn;t work for a proportion of the audience - and we never did manage to find out what the issue was (and i have a in-home networking guru who tried his best to figure it out, making sure all the right ports were open and other arcane things that most of my SL audience on the day would not have the computing skills to fiddle with). But the usual SL interactivity worked well - one of the lecturers was in Sweden and has been holding his classes inworld while he is away. His powerpoint slides in SL and voice from SL to RL worked fine... so the tools that most of the teaching staff might use were proven to work to a lecture theatre full of the heads of Departments and Schools from around the Campus. Including the Vice Chancellor of the University - who was most pleased with the avatar which had been made up for him.
We had quite a few curious Uni people come into sl over the next few days - my mentoring skills came in handy.
The Art & Design Challenge has kept me and JayJay busy since the opening - getting ready for the judging and then last night we had the first of the Winner Announcement parties - which seemed to go very well indeed... the increased prize money and extras Jayjay has managed to secure for the Challenge winners drew gasps of awe and surprise from the audience - and not a few cries of Aussie, Aussie, Aussie.
So now you know why I've been a bit quiet here for a bit :-)
Current Mood: excited
June 13th, 2008
|05:12 pm - catching up|
way past time for an entry here.
spending lots of time in world in SecondLife... am involved in the SL 5th Birthday Celebrations: http://wiki.secondlife.com/wiki/SL5B come see my build on SL5B Flexi once it opens... running fortnightly salons at my Gallery in Pelinor: http://qtartssalon.blogspot.com/ and we are planning on buying a sim in July... so watch out for some special arts events there before we finish the build and move our residents in - be late July early August.
Pottering along. Next 3 weeks should be fun as we have G visiting from Melb. Arrives tonight. So if you were wondering what my Twitters were about recently - now you know ;-) Will be visiting Rotto and New Norcia among other things.
Home ed is going - though not as swimingly as I would like - be nice to get the moderator off our backs - when will they learn that Natural Learning works and that just because your kid isn't doing what they think a kid that age should be doing or speaking the way they want that your education programme is a failure and needs watching? Given the kid has a really good working knowledge of the world and general knowledge beyond his years wityout being able to read/write appears to account for nothing... and he is reading just not wanting to write... and who cares if his peers are adults? how many of your friends are exactly your age? My kids live in the greater community not just family and school...
...getting off my soap box before I vent too much.
December 20th, 2007
|12:54 am - D&D character|
I Am A: Neutral Good Human Sorcerer (5th Level)
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus</a></b> (e-mail)
Lawful Good ----- XXXXXXXXXXXXXXX (15)
Neutral Good ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXX (14)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXXXXX (13)
Chaotic Evil ---- XXXXXXXXXX (10)
Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXX (6)
Good & Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXXXXXX (9)
Evil ---- XXXX (4)
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XX (2)
Barbarian - (-4)
Bard ------ (-2)
Cleric ---- (0)
Druid ----- XXXX (4)
Fighter --- (0)
Monk ------ (-19)
Paladin --- (-21)
Ranger ---- (0)
Rogue ----- (-4)
Sorcerer -- XXXXXX (6)
Wizard ---- (-2)
Current Location: bedroom
Current Mood: sleepy
Current Music: whirring of the lappy's fan
November 19th, 2007
|03:03 pm - Butterfly in SL|
check this out... made by a friend of mine - awesome and very pretty.
Current Location: dining room
Current Mood: tired
Current Music: dishwasher
October 25th, 2007
|10:56 am - why?|
I'm spending too much time on SL... but as a reult I'm getting to know the envirnment and its possibilities very well. I have found myself wondering a few things about the way SL residents choose to build environments.
Given that the original group of Lindens were inspired by "Snowcrash" and that the metaverse in that book is not a recreation of Southern Calfornia... why is it that the SL world was initailly mostly a recreation of the malls and wastelands found in SoCal in RL (but without the crowds of people of the RL versions)? Why is it not more like what the book describes and the SL prim building system and the physics of SL makes possible? Three dimensional and colourful with barely recognisable buildings with unknown functions or at least unfamiliar functions? That neverthe less provide environments in which to meet and socialise, swap information and amaze with craetions.
Why when you can basically have any AV you want is it that the majority of avs are overwhelmeingly human and often dressed in ways that mimic streetwalkers?
Why do SL buildings have doors and roofs - when visual privacy is almost impossible to acheive when you can camera through any wall?
Why do builders and residents think in RL Planar instead of true 3D?
Why do the malls have prims stuck on walls?
Why is it all so static and lifeless?
It could, and probably is, all due to human nature and the fact we feel comfortable with the familiar... but why as residents learn more about their SL environment do they not take advantage of the things that are just not possible in RL but which are fun and aesthetic and useful in the virtual world of SL?
Will this change? As the virtual world ages? As more builders take advantage of what SL can do?
My motto has become "think 3d not 2d planar" and as a result form is following function not convention...
Where will it lead me? Only time will tell.
Current Location: lounge
Current Mood: thoughtful
Current Music: Robert Hughes on "Visions of Space" - Gaudi in particular
August 9th, 2007
|01:09 pm - Qpop joins second life...|
Now I don'd have anywhere near enough hours in the day!
So now the Quadrapop Tree has a virtual branch;-)
Quadrapop Lane hangs out with the ABC Island and Eragon's Dragon Roost crowd but is branching out into Art... and always exploring new places and things to do in SL.
Currently I have an exhibition at the Couryard Plaza on Kuai Nui (SL TP Kuai Nui 56, 101, 31) fly on up to the first floor on the western side and check out a selection of my RL photo and low prim SL sculptures.
It's early days yet but I am enjoying doing and making tings in SL that are not possible in RL.
With that premise don't expect me to look anything like the real me or even necessarily a human;-) I'm not there to play the "how many friends I have game" nor am i there to start an in SL relationship (my little blue daemon is asexual so if you make advances he's as likely to laugh at your amusing antics as respond...)
Now when it comes to art in sl I'll happily learn, make and talk about it for hours....
Current Location: Desk in the lounge
Current Mood: determined
Current Music: was quiet but now TV the kids turned on...
July 3rd, 2007
|09:34 am - Pownce|
A new message sharing website similar to twitter, but with this one you can share a variety of message forms from text to audio and video.
Their Blog is at:
where you will find just how young this new service is.
So if you want to reserve your favourite nick or name join up now....
Current Location: lounge
Current Mood: geeky
Current Music: playschool!
June 5th, 2007
|04:32 pm - frubble in phone ad?!|
Looks like the 3 network is going for the poly market.... found this in our junk mail recently.
Current Location: dining room
Current Mood: contemplative
Current Music: chalk zone...
May 4th, 2007
|01:26 pm - The following books have something in common....|
The Compass Rose and its sequels by Gail Dayton
Five-Twelfths of Heaven, Silence in Solitude, and The Empress of Earth by Melissa Scott
Ceteganda bu Lois M. Bujold
Robert Jordan's Wheel of Time
David Weber's "Honor Harrington" series
Vigilant, by James Alan Gardner
Summer People by Marge Piercy
Dhalgren by Samuel R. Delany (his autobiography The Motion of Light on Water: Sex and Science Fiction in the East Village...is also poly and spectacular)
Gossamer Axe by Gael Baudino
Bedlam's Bard by Mercedes Lackey and Valdemar series
Asimov's The Gods Themselves
Titan series by John Varley
Air by Geoff Ryman
Worlds by Joe Haldeman
Forbidden Tower by Marion Zimmer Bradley
Geta by Donald Kingsbury
Fallen Dragon by Peter Hamilton
The Journal Entries of Kennet R'yal Shardik, et. al., and Related Tales.
Black Wine by Candas Jane Dorsey
The Fifth Sacred Thing by Starhawk
Walking to Mercury by Starhawk
Phil Foglio's Xxxenophile
Laurel K Hamilton's Anita Blake Series
Jacqueline Carey's Kushiel's Dart trilogy
The Elfquest comics
Stranger in a Strange Land by Heinlein
Current Location: home - where else?!
Current Mood: content
Current Music: birds and windchimes
May 2nd, 2007
|03:46 pm - Peter Day on business in the 21st century|
Audiio on demand available till Sat 5 May, MP3 download available for 4 weeks from broadcast date. Transcript may become available
"A fascinating lecture which throws light on the role craftspeople and designers will play in the emerging global economy, and how that economy will reshape our lives.
This lively talk explores how the expectations of consumers about the way in which products are delivered are dramatically shifting in the age of the internet.
Veteran BBC business broadcaster, Peter Day, grazes over a wide range of ideas from Henry Ford to Goggle.
His talk was delivered recently before a room of designers, curators and craftspeople at the Smart Works - Design and the Handmade - Symposium, which took place over three days at Sydney's Powerhouse Museum."
I like the way this guy thinks. I'd love to see a company run with all his ideas and follow how they survive. If I get the time I'll edit this entry with my thoughts on what he said. For now let this be a eads up for my friends who are into design and technology.
Current Mood: thoughtful